This is a real tragedy, as despite its enviable 14 year history, the Silent Hunter series is ripe for expansion. The interface, especially the way you cannot remap any controls, is so bad it should be used as a case study for How Not to Make a Game. However, Silent Hunter 5 is deeply flawed the roleplaying and first-person walking around the interior of your submarine are clunky, slow, repetitive and deeply unintuitive. I’ve been unable to login to the authentication server and play Silent Hunter 5 several times during the last couple of weeks, in fact.Īs Silent Hunter 4 was basically just Silent Hunter 3 set in the Pacific with improved graphics, part of me feels that Ubisoft should be commended for to trying to innovate with the next game in the series. This constant requirement for an Internet connection is pretty bad if you're trying to play on a laptop, but to rub salt in the wound Ubisoft's authentication servers have crashed at least once since the game launched, leaving gamers unable to play Silent Hunter 5 for hours on end, not that that’s a bad thing given the circumstances. This requires you to register your game with an email address and even then you can only run the game or make saves if your PC is connected to Ubisoft's authentication server on the Internet, even if you’re playing singleplayerĪren't we supposed to be under the water? Silent Hunter 5 has also generated a lot of controversy, even from those who haven't played it, because it's one of the first games to sport Ubisoft's new DRM system. Not that you’ll care about crew members dying though – the morale system is so buggy that they’ll turn mutinous randomly and at the drop of a hat. There’s no option to cease fire or order your deck gun crew inside (apart from submerging) either, so your crew is often in a pointlessly precarious position. You can’t order your crew to attack specific parts of a target, for example, so destroying armoured foes is like trying to kill a forest by whittling it to death with a penknife. Just because it’s easy to blow up your own ship though doesn’t mean it’s easy to blow up anyone else’s. The bad news is that you’ll likely be running around the ship trying to replace your entire useless crew when you do crash because the AI is so bad that you can’t rely on your men to do anything. The good news there is that you’re so likely to crash that it’s improbable you’ll survive long enough to find the auto-destruct. This means you're left to guess how much room you have to manoeuvre, which is especially dangerous in shallow waters or if you need to crash dive to avoid an enemy attack. You can no longer ask your sonar operator to send a ping down to the ocean floor to measure the depth of water under the submarine either. This will happen exactly five times before you start clawing for the auto-destruct button. This means that if you use the rudder to manually steer the submarine - something you'll need to do frequently to avoid enemies and get into a better position to attack - you have to wipe all your navigation waypoints and set up them all over again afterwards. If I list all the floats, my blood pressure will start to get too high again and I'll end up mashing my keyboard, but I’ll give it a go.įirstly, there is no 'return to course' command. If you’re not being paid to play it though then you’ll probably put the game down before you get that far. If, like me you're being paid to review Silent Hunter 5, and so have to try and get on with the atrocious interface you'll soon discover lots of other critical flaws too. Silent Hunter 5 throws you straight into the action as a Lieutenant aboard a U-Boat in the Baltic opposite a formation of Polish merchants. While Silent Hunter 3 and SH4 had several in-game training missions that introduced you step-by-step to the various stations in a submarine. I suspect is supposed to indicate hull damage and flooding, but what they're supposed to tell you is your guess as good as mine. For example, all ships now have two damage bars, or at least I presume they are meant to be damage bars - the manual doesn't even mention them. The manual doesn't help either, it provides next to no information on how to play the game, while the keyboard diagrams are printed at such a low resolution they're almost impossible to read. Not only can you not change the controls to suit your own tastes, but Ubi has removed nearly all the keyboard shortcuts that were present in the previous games too, forcing you to use the abysmal first-person bumpathon mode.
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